The Werewolf Game
A social deduction game where 'villagers' try to identify 'werewolves' hidden among them before they are eliminated. It relies on persuasion, deception, and observation.
To develop critical thinking, group observation, and persuasive speaking skills.
Solves: Low engagement in group discussions or a lack of 'psychological safety' for debating ideas.
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Step 1: Assign roles (Werewolf, Seer, Medic, Villager) via private message (5 min).
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Step 2: 'Night Phase': Everyone closes eyes; Werewolves pick a victim via DM to the facilitator (3 min).
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Step 3: 'Day Phase': The facilitator reveals who was 'eaten.' The survivors debate who the werewolves are and vote to eliminate one suspect (10-15 min).
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Step 4: Repeat until either all werewolves are caught or they outnumber the villagers (15-30 min).
- As the facilitator, act as a 'narrator' to keep the mood atmospheric.
- Encourage 'ghosts' (eliminated players) to stay on the call but remain silent.
- One Night Ultimate Werewolf: A faster version that only lasts one 'night' and one 'day'.